Four winds mahjong free download






















Just wish you could mahjong with "silent" hands, mainly with kong 4 of a kind I had that and the system would not give the option to announce Mahjong. Minor issues but still very fun. The developer, Thomas Tanner , has not provided details about its privacy practices and handling of data to Apple. The developer will be required to provide privacy details when they submit their next app update.

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TubeMate 3. Google Play. Restart of hand was mistakenly allowed during Charleston. Now the user can use the replay feature only after Charleston is fully completed. In multiplayer games the game would lock up if a human player promoted a melded Pung into a melded Kong or declared a concealed Kong on the last tile of the Wall, and there were no supplement tiles available for replacing the missing tile. The rule option according to which the seats are changed during the game session did not work in multiplayer games the players would hold differents seats on different computers.

Fixed several problems related to use of non-traditional precedence rules for competetive winning claims. In addition to not giving the win to the correct player, these errors would cause multiplayer games go out of synch. If overclaiming was allowed in a multiplayer game, the game would occasionally go out of synch in situations where the same tile was claimed by more than one player.

When a saved multiplayer game was resumed and discards were placed in random manner, the joining players would be shown only part of the discards. Corrected some screen paint problems related to continuing a saved multiplayer game e. If Nagashi Mangan was enabled and the deal ended in a draw or non-East's win, and East loser had only Terminals and Honors amongst his discards, the code would mistakenly think that East won the deal on Nagashi Mangan and would not pass the deal.

Errors in recognizing a tile winning hand if it contained more than two overlapping or identical Chows e. The program could not import correctly scoring for deals played in version 1. Corrected minor problems with overriding rules. Other changes: Added statistics page in the Scores dialog box. In addition, the Statistics tab of Game Manager now shows summary information and pie graphs of the collected data.

High score tables can now contain up to 50 high scoring winning hands. In addition, the program now also keeps Top 50 Games tables for each rule preset and saved, user-defined rule preset.

Improved algorithms for calculating scores for AI losers when they have jokers in hand. Improved algorithms related to Kong declarations. The default chat command Send to all players can now be performed also with the Enter key in addition to F5. Improved AI for Dutch League rules and other related rules applying minimum double requirements for a winning hand.

Fixed an error related to the special hand "Run, Pung and a Pair". Due to an error in the evaluatioan algorithm, the program would crash if one of the AI players decided to go for this hand. Yakitori rule worked incorrectly: the winning of the last deal of the complete game was ignored when determining whether a player had won any deals during the game.

The winning tile was erroneously ignored when determining the number of Ura Dora and Kong Ura Dora tiles a player had in hand. Discarded Red Dora tiles were not displayed correctly when discards were shown per player. The use of "Random seats" option on the Players option page of the Preferences caused errors with sound and player bitmap assignments, as well as with statistics.

The program failed to recognize "Triple Knitting" if the pair was required to be a true pair and it did not appear as the last set of the hand this error would occur in Australian Modern rule preset. Fixed several errors related to joker restrictions. When "Regulated doubles" settling table was used in customized rules, the "double" units were not available for editing.

In addition, totals for losers were calculated incorrectly. Fixed a couple of errors related to replaying the hand, especially when Charleston was used in rules.

The program did not update the joker counter in situations the human player used a joker in a concealed Kong, or used the replay feature while jokers were used in hand. The error would happen when examining near-complete hands where one or more of the examined sets e. Fixed problems related to allowing a player to go out on a non-supported 7-pairs hand in certain special circumstances e. Fixed an error related to exhaustion of multimedia timer resources.

The error would appear as sticky tile animation after the game had been played for about 20 minutes. Other changes Following changes have been made to Australian Modern rule preset: identical pairs are now allowed in 7-pairs hands including the special hand Knitting , and a knitted pair is now required in the special hand Triple Knitting.

Improved slightly AI related to claiming of Kongs. In rules where a minimum point requirement was applied on a winning hand, the losers might occasionally receive points as if they had a winning hand this would appear e. The joker counter was not correctly updated if a player had Flowers or Seasons in the dealt hand and received one or more jokers as a supplement tile while exchanging the extra tiles. This would eventually result in inability to assign true values for jokers and other related problems.

If eight jokers were used in the game, the Available Tiles window would not show the number of remaining jokers correctly. Performing Windows shut down while Four Winds was running would result in program error in case a user chose not to save the ongoing game.

Also, the prompt for saving the game would be displayed twice. Fixed several problems related to games where rotation of seats was enabled e.

The non-traditional Chow claiming options of a version 1. The basic point scores for losers and doubles for basic sets for losers were not imported when loading a version 1. Errors in recognizing Knitted Chows in situations where a human player would go out by claiming the winning tile to a knitted Chow.

Music files background music and winning the game were occasionally not played because the code omitted the path to the music files. When playing a tournament consisting of several matches, and the previous match ended in a Goulash deal, the first deal of the new match was erroneously played with Goulash rules, as well.

This error would appear e. Arranging tiles manually might result in dead locks in certain situations, e. Arranging tiles manually with the keyboard while the other players were making their moves would cause program errors and lockups. These problems appeared only when a Small or Medium sized game board was used.

The regular payoff scheme was not correctly restored after an insurance penalty was applied. Accordingly, the remaining deals of the game were played with an incorrect payoff scheme according to which the discarder of the winning tile pays for all losers. Windows user names longer than 12 characters and without space characters e.

Now the default human player name "Player" is used if the Windows user name is too long. Error in the Missed Discard rule — in "Absolute" and "Absolute conditional " modes — when jokers were used and a player who missed the winning tile had at least one joker in hand. The program could not handle the jokers properly when evaluating whether the recent discards would have made a player's hand a winning hand.

Start a Multiplayer Game Wizard could not handle correctly a join procedure, if the joining player did not have a registered copy of Four Winds. A multiplayer game would go out of synch if a human player clicked a discarded tile but did not specify the actual claim within a log-off timeout specified by the host default value being seconds.

In addition, setting the log-off timeout to zero which should have resulted in not using log-off timeout at all would trigger this behavior practically immediately when a human would make a claim. Errors in scoring if One-chance hand or Last-chance hand was acknowledged in rules. If the winning tile was claimed from the previous player, the program could not restore the state of the hand as regards its being a hand that goes out on a discard after checking whether a hand was one-chance or last-chance.

This, in turn, would result in scoring errors, and as a side effect, considering irregular hands that go out on a discard as faulty declarations. Text color of tool tips did not honor the corresponding system color setting though the background color did. If a custom tile set was used to override an internal tile set, the setting was not retained between the sessions or if a saved game file was opened, or a game was aborted and a new one was started — instead, the internal tile set was used.

The contents of players' hands after a just finished deal were not shown in the Scores dialog box even if Always show all hands when the deal is over option on the Gameplay option page of the Preferences dialog box was checked the hands were correctly exposed on the table, though. The program could not automatically assign files with. Scores for All same upside down were erroneously given according to the scoring value specified for another pattern, All 2's, 5's or 8's.

Fixed several serious problems in handling Triple Knitting hands the version allowing a true pair in the winning hand. In addition, Ura Dora tiles were not displayed in the Dora Tiles window below the Wall unless the winner actually got scores for Ura Dora however, the Scores dialog box displayed the Ura Dora tiles correctly.

The fixed point scoring value for Seven pairs was not correctly saved when using customized rules with a Mangan settling table. Corrected some problems related to use of Red Dora tiles e. The program also failed to use custom tiles in creating the joker palette.

Fixed problems related to marking the claimed tile in Pungs or Kongs in situations where one or more of the tiles involved was a joker or a Red Dora. Now the claimed tile is always the last tile of the set. Also, if the claimed tile was a joker and the game was replayed, all tiles of the claimed set would be shown as jokers. Other changes: Minor corrections in the following rule presets: Taiwanese Tile Rules changed scoring for Flowers and Seasons , Korean Style changed scoring of All Flowers , ready declarations and fully concealed hands that by definition imply Concealed hand and Dutch League Rules changed scoring for certain 7-pairs patterns.

Added a feature that lets a user specify which of the buttons of the Tile Claimed dialog box Chow , Pung , Kong , Out or Ignore gets the keyboard focus when the window is opened. This can be done by pressing and holding down the Ctrl key and clicking the desired button to avoid choosing the action assigned to the button, move the mouse cursor outside of the button area and release the mouse button only after that.

DirectX is not included in the online setup packages but comes with the system if you have Windows Vista, Windows 7, Windows 8 or Windows If you have an older system and need to have DirectX, you can download the latest version from Microsoft's Download Center. If you do not have Microsoft Internet Explorer installed and do not bother to download it, either , you can access the online documentions by choosing Four Winds Online Documentation on the Help menu of Four Winds.

Downloads — Program Files You can get the program files by doing the following: If you have already registered, you can download either one of the complete setup packages from the section A below , or if you have a slow connection, get the actual program files first by downloading t he bare essentials package from the section B , and get the additional themes , tile sets and the tutorial at a later stage.

If you do NOT have a version 2.



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