Ffxi kazaridachi dat file download






















Last post by exclamationquestion in Possible port Last post by nickymonster in Re: Aeries's Tarutaru Pi Last post by nebulagod in don't see chat staff on Last post by lanztheslayer in Exorting. Dat's from Neo Last post by Icari in Re: Username Change?

Last post by silverwatcher in Re: Figured out how to m Most Online Today: Welcome, Guest. Please login or register. Did you miss your activation email?

Being able to fix the problems with HQ mods being stretched and distorted all to hell in Altana Viewer would definitely be nice not only for the person modding their game, but for the mod creators themselves. I'll attempt to attach an example of this below to display what I'm talking about for reference. Not sure if it'll work though, as I'm not used to forum posting. If the image worked, then the textures on the left are what's seen within Altana Viewer.

The textures on the right are what's intended to be seen in-game. One final thing I'd like to add is something I've been desperately wanting for years to be possible. I'd like it if there was a tab that let you pick from a list of effects that display on the player model such as Afterglow colors, Weapon glows like Naegling's or Karambits or the small sparkles you see on some of the old VWNM body pieces like Heka's Kalasiris.

Being able to pick from a list of those special effects would be a really nice new addition to this program if it's at all even possible. That's all I can remember at the moment, but if there's anything else, I'll be sure to bring it up. Thanks again for reviving this program, it really has been extremely useful since its creation. The way the music was encoded changed long ago so I doubt that will ever be fixed.

The only action you can really take here is manually re-encode them by hand using the old method and even then, that wouldn't be perfect due to how the music loops. It is possible, but would take effort that nobody has put forth yet and then you would have to upload it somewhere for others to download and it wouldn't be a tiny folder as that is a lot of music.

If you are bringing in new dats from outside of the game HQ dats then that's on you for using assets that the vanilla game doesn't support. Don't expect anyone to change a free tool's code to work for your random outside files you bring in.

Also, I like your ginger mithra face model. Pity they never added any new faces for this game because some of them are basic and boring AF. If they added some new faces and offered a paid face swap option, they would make a lot of money. Honestly, I would love to change sizes as well. I was so basic at character creation and made a "Medium". There is no fun in Medium.

Smol or larg onry! Sirris Link Quote Reply. Found a few things. Some faces are listed as??? Comment Post Cancel. Thanks Yyg! If you have PS you don't need graphicsconvertor. Open the DAT file in changetex dont export anything from viewer MQ is only for model edits, not texture and there should only be 1 listing. All right, thanks for the help. I seem to have found the problem, somehow. Not sure if that would matter. Anyone else experienced this? Is it likely just zone dats? By Carbuncle.

Razziel Link Quote Reply. This can easily be tested by unloading it and walking through the buggy areas. I had to delete a lot of the big zone files due to other issues but I do remember experiencing some hiccups every now and then.

Nishida said: ». By Asura. Silvannesti Link Quote Reply. Can any of the HD mods cause Equipviewer to lag or frame stutter when switching gear? RadialArcana said: ». Spoiler Alert! Click to view. Karbuncle Link Quote Reply. So I discovered this thread thanks to looking for a good Excalibur pic for a project, apologies for an off-topic Bump, but these are some damn good HD re-textures. Like looking at some of them feels like "Glasses off vs.

Glasses on", and my eyes are S H O T. My Mipmapping was set to max 6 so I will turn that down and see how it handles. That's where you come in. Upon entering the game, you'll have to declare allegiance to one of the three. As you fight monsters outside of town, you'll increase the holdings of your homeland, in addition to lining your own pockets. The years of back story really shine through, as Vana'diel already feels like a fully developed culture with extensive guilds and plenty of history.

There are two different task structures in FFXI. Alternately, 'quests' are often errand-based affairs, doled out by NPCs in town. They're optional, but recommended. While many quests may be undertaken alone, missions run at a much higher difficulty, and will require you to party up with others. The need to share-gotten gains with others is far preferable to the loneliness of constant death.

Whether solo or party-based, battles are all real time, characterised by the garishly colourful weapon and spell effects that are the series' trademark. There's not another MMOG that looks anything like it, nor one that moves as quickly. FFXI has adapted the limit break system from Final Fantasy VII, which presents you with a third energy bar to watch, on top of health and magic points.

In combat, the gauge increases with each hit and as it maxes out, various combo and special attacks become available. The meter tops out at per cent, and the higher it gets, the more damage will be dealt by your devastating special attacks. Along with special job-related abilities, these specials are the core of combat. As you wander through the lush fields and streams and dank dungeons, some glaring omissions do presently stand out. Where, for instance, is the player killing, or the corpse-guarding?

Fortunately, you won't have to track down your dead carcass when some punk bumblebee takes you apart, as dying is a relatively low-impact affair - simply costing some experience points, unless a kind mage is on hand to raise you from the dead. Dying is cheap, sure, but having to trudge back to battle is more fun when you're not preoccupied with the fear of looters.

Strangely, while the series has always been charactensed with strikingly colourful graphics, FFXI has a somewhat washed-out look.

The palette is subdued, with the exception of brightly flanng spell effects. Many backgrounds are downright grainy, even using uncompressed textures. However, the consistently interesting designs do make the look easy to get used to. And surprisingly, most of my t me in the beta was lag-free. There will be a monthly fee, currently set to compete with EverQuest and the like. The fee will buy one character, but for-a small additional premium more can be yours.

Right Then, let s get started. If I've come to learn anything about you in the many, many years we've all been together other than your collective love of aniseed balls , it's that when it comes to games such as Final Fantasy XI Online you don't want loads of waffle setting the scene, describing the game contents and going into great depth about crafting processes.

No, what you want is a straight answer to two or three key questions. Second, is it even worth your while jumping into a world that's already been extensively chronicled by American and Japanese gamers for the best part of two years now?



0コメント

  • 1000 / 1000