Password forgotten? Click here. Advanced Search. From Wizards of the Coast. Multiple File Formats. Average Rating ratings. Characters of Level As evening approaches, you spot a wooden signpost next to a trail that heads north into the hills. Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software.
The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known. Customers Who Bought this Title also Purchased. Reviews Please log in to add or reply to comments. This was a couple of great little encounters that we enjoyed. I had a couple of notes mild spoilers.
The village seemed a little anemic with only 8 residences and none of them belonged to the keep guards and no lodgings for the guards in the keep. I have to believe some of the guards would have families.
I added some additional residences to account for this. Kella Darkhope should have a note of her action if attacked by the PCs. I don't mind RPing her with my own interpretation, but for a beginner DM, a small note would help guide the encounter. Now, if only I can get a group to stick around long enough to play the rest of SKT. This chapter will get you from level But TBH you could jump into the campaign at level 5 and not miss much, chapter 1 is probably the most lack luster part of this great adventure.
But all the same this is a great FAST way to get your players to level 5 and it is over all well put together. This chapter is all about goblins, the zentarum, the lord's alliance, some ogres, a Wizard Giant, it works to get you into a world where a civil war amongst the races of giants nearly destroys all the small folk under foot. They did similar things with the introductory adventures to Curse of Strahd and Hoard of the Dragon Queen.
This adventure has been a lot of fun for my tier one players. There is a little bit of everything here for everyone. Lots of fighting, some puzzle solving and a bit of treasure. It is a great introduction to the rest of Storm Kings Thunder. I really enjoyed this opening adventure for STK. There was plenty of opportunity for whatever play style you enjoy. From Roleplay to dungeon crawl to saving a village.
Add in meeting your first giant to set the theme for the rest of the season you can't go wrong with opening with this adventure. This is a pretty good adventure if you want to get your players leveled up quickly for an upcoming campaign. The story line is pretty decent, though it falls flat against many of the others I have played, and there's not nearly as much room for creativity on the DM's part.
Personally, I'd go for Sunless Citadel and Forge of Fury if you want to quickly level the players up. That said, it is still great fun and the players enjoy it.
Not bad overall. I would say I am a fan of this module. It is a great way to get players to high levels in no time. A desert giant lord from Kobold Press' Tome of Beasts To fight giants, you must be giant. This page adventure for characters of 1st level to 11th level or higher provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King's Thunder story, including rune magic items, a new treasure option for characters.
Characters of Level As evening approaches, you spot a wooden signpost next to a trail that heads north into the hills. Nailed to the post are three arrow-shaped signs. The two marked "Waterdeep" and "Daggerford" follow the High Road but Getting the Most out of Storm King's Thunder. This article may seem one year too late but I've finally completed running Storm King's Thunder not once, but twice. Only now do I feel like I can speak with some authority about how we can make the most out of his huge epic adventure.
Hill giants are. In this. This guide has a lot of stuff that should make your life easier. At the end, I have included a sample campaign so newer DMs can get an idea of how to put this adventure together. This guide grew out of my blog:. Like Death House which advanced PCs to level 3 , Chapter 1 is an optional part of the adventure aimed at advancing players to the level 5, the starting level of the main adventure. Blank character sheet for Storm King's Thunder. Get ready to start this new adventure and take on the giants to eliminate the threat to the civilization.
Click on the button below to get storm kings thunder pdf downloaded to your device:. Download PDF. This fantastic monster manual is available in the Hardcover edition on the Amazon Store at a significantly discounted price. Fantasy Grounds. Find a Store. Giants have emerged from their strongholds to threaten civilization as never before.
Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?
0コメント